Yann Collet

ID:2052
First Name:Yann
Last Name:Collet
Web Address:https://web.archive.org/web/20090618012230/http://hputils.webhop.org/
Last Change:2019-01-17
Number of Files:12 (117th most prolific)
Number of Downloads:25,879 (460th most downloaded)

BZ2 2010Get It   (details) 49/50 48 ENG   35 KB / 1 KB
This is the successor to BZ from Mika Heiskanen, compressing more and faster than its predecessor, while achieving 100% compatibility. BZ2 typically compresses 40-100% faster than BZ and decompresses ~50% faster, while at the same time seeing the same or better compression. It also uses less memory. Multiple versions are included, including one optimized for speed while achieving the same compression ratio as BZ, and another optimized for compression, while still performing better than BZ.
By Yann Collet. 2010-09-12

Fast Approximative Arc 1.0   (details) 49/50 48 ENG   3 KB / 1 KB
ScreenshotThis algorithm draws Arcs (partial circles) in the GRAPH PICTure, using an approximative "circumference length" code. The result can sometimes be wrong by one pixel. Written in assembly language so it is very fast.
By Yann Collet. 2008-08-10

Fast Arc 1.0   (details) 49/50 48 ENG   5 KB / 1 KB
Very quickly draws an arc of a circle into any grob, or into the graphic area if no grob is provided.
By Yann Collet. 2008-08-24

FastCircle 2.6   (details) 49/50 48 ENG   7 KB / 1 KB
ScreenshotDraws a circle into a GROB, or into the Graphic Area. Written in assembly language so it is very fast.
By Yann Collet. 2008-08-24

LZD 0.4c   (details) 49/50 48 ENG   21 KB / 1 KB
ScreenshotLZD is a new compression program specifically developed to achieve very high compression and decompression speed. It's typically 3 times faster than BZ and uses less memory, while often providing slightly better compression. Although it is fast, LZD provides very good compression ratio, especially on small and complex objects (e.g. games). For even more speed, a compatible derivative named FastLZD is also provided.
By Yann Collet. 2009-11-01

MkLibZ 0.5b   (details) 48 ENG   61 KB / 11 KB
ScreenshotAllows the creation of compressed libraries, using any external compressor or the one included (BZ2). Based on MkLib 2.3 by Detlef Mueller.
By Yann Collet and Detlef Müller. 2009-08-01

MkLibZ - Source Code 0.4c   (details) 48 ENG   272 KB
Source code of MkLibZ 0.4c, in a ready-to-compile format, with the RPLCOMP (Win32) compiler included.
By Yann Collet. 2008-12-06

Phantasie Conquest 1.24   (details) 48 ENG FRA   372 KB / 39-42 KB
ScreenshotAdventure/strategy game, in which you travel in a randomly generated world, trying to improve your army among powerful NPC kingdoms, with the goal to build the ultimate raider party in this part of the world. Compatible with both the S and G series.
By Yann Collet. 2019-01-17

Pocket Duel Master 2.2   (details) 49/50 48 FRA   17 KB / 17 KB
ScreenshotMultiplayer gladiator game. Players can create their characters and fight each other in an arena. Between battles, experience allows character to improve over time. For 2 players or more. Written in User RPL.
By Yann Collet. 2008-08-09

Stacker4x 1.2   (details) 49/50 48 ENG   9 KB / 2 KB
ScreenshotStacker4x compresses and decompresses on the fly all data handled by the user, so that the user can enjoy the benefits of compression without thinking about it. Everything is fully automated and once the library is installed, it will activate itself and intercept calls to STO and RCL. Compression is provided by FastLZD, and it is very fast (5x-10x faster than BZ), to the point of being hardly noticeable for most objects.
By Yann Collet and Bruno Wyttenbach (stfox). 2009-11-01

TGVz 2.1 R2   (details) 48 ENG FRA   25 KB / 7 KB
ScreenshotText and GROB viewer for the G series only. TGVz is shorter than the original TGV (7K) thanks to MKLibZ v0.4c. The R2 version dramatically improves startup time thanks to LZD decoder.
By HPnuts, HPdark, and Yann Collet. 2008-12-31

TNT2 Update1   (details) 49/50 48 ENG   6 KB / 1 KB
TNT2 is a successor to TNT1, using BZ2 at its core. It compresses more and faster than TNT1, while using less memory. TNT2 is 100% compatible with TNT1.
By Yann Collet. 2009-04-25

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