Allows for communication between two calculators, either by wire or by infrared, where someone on one calculator can type a message and someone on the other calculator can read it.
Contains several functions, including a chronometer by pressing A, a count-down timer with B, a periodic beep with C, an alarm with D, and a ticking clock with E.
A special menu that contains functions to show how much memory is free, to show a calendar, to quickly transfers between another calculator or a PC, to toggle the clock, or to toggle the beep. Also contains each program as a separate download.
A game of patience. Select level 1 or 2, wait for count and then play as follows: There are 7 columns with 5 cards each, and the goal is to put all the cards in the hole. You can only place the card below each column and if it is still of value above or below the card that is in the hole.
A program to set up your class schedule, containing the Morning, Afternoon, and Night menus to show those hourly schedules, with additional menus to insert an item or remove one.
A memory game where you flip over pairs of cards and try to find matching pairs, where the top four rows of the keyboard (A through X) represent the cards.
A program that enables your calculator to copy commands from remote controls that use infrared and then play them back. Choice of three different resolutions with differing memory requirements.
Contains two games, one where you must repeat the sound played by the calculator, and the other where you must repeat the numbers shown briefly by the calculator.
A game whose objective is to discover the numerical sequence determined by the calculator. There are 4 numbers from 0 to 9 (no repetition). For each sequence the calculator shows a frame with white and black circles. The white circles represent correct numbers but in the wrong position, and the right black numbers in the correct position. The goal is to find the 4 numbers in the correct positions, which requires good reasoning. You have 9 chances (the time is worth points).